package mk.rpg
{
	import flash.display.Sprite;
	
	import mk.rpg.view.MessageWindow;

	public class UIManager
	{
		public var msgWindow:MessageWindow
		public var gameStage:Sprite
		public function UIManager(stage:Sprite)
		{
			gameStage=stage;
			init();
		}
		
		private function init():void{
			msgWindow=new MessageWindow();
			msgWindow.y=300;
			msgWindow.title="信息："
		//	gameStage.addChild(msgWindow);
		}
	}
}